![]() In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric spell you cast and when making an Attack roll with one. You use your Wisdom whenever a Cleric spell refers to your Spellcasting ability. The power of your Spells comes from your devotion to your deity. Wisdom is your Spellcasting ability for your Cleric Spells. Preparing a new list of Cleric Spells requires time spent in prayer and meditation: at least 1 minute per Spell Level for each spell on your list. You can change your list of prepared Spells when you finish a Long Rest. Casting the spell doesn't remove it from your list of prepared Spells. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. With a Wisdom of 16, your list of prepared Spells can include six Spells of 1st or 2nd Level, in any combination. The Spells must be of a level for which you have Spell Slots.įor example, if you are a 3rd-level Cleric, you have four 1st-level and two 2nd-level Spell Slots. When you do so, choose a number of Cleric Spells equal to your Wisdom modifier + your Cleric level (minimum of one spell). You prepare the list of Cleric Spells that are available for you to cast, choosing from the Cleric spell list. You regain all expended Spell Slots when you finish a Long Rest. To cast one of these Spells, you must expend a slot of the spell's level or higher. The Cleric table shows how many Spell Slots you have to cast your Spells of 1st Level and higher. You learn additional Cleric Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. SpellcastingAs a conduit for divine power, you can cast Cleric Spells.Īt 1st Level, you know three Cantrips of your choice from the Cleric spell list. (a) a Priest's Pack or (b) an Explorer's PackĬhannel Divinity (1/rest), Divine Domain featureĬhannel Divinity (2/rest), Divine Domain featureĪbility Score Improvement, Destroy Undead (CR 1), Divine Domain featureĭestroy Undead (CR 4), Divine Domain feature.(a) a Light Crossbow and 20 bolts or (b) any simple weapon.(a) Scale Mail, (b) Leather Armor, or (c) Chain Mail (if proficient).(a) a mace or (b) a Warhammer (if proficient). #TEMPEST DRAGON PLUS#Starting EquipmentYou start with the following items, plus anything provided by your Background. Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or Background.Īrmor: Light Armor, Medium Armor, Shields Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Hit Points Hit Dice: 1d8 per Cleric level As a Cleric, you gain the following Class Features. ![]()
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